GG or Game Over? What India’s Ban on Real-Money Gaming Means
Times of Bennett | Updated: Sep 05, 2025 19:20

By Mridvika Prashar
Imagine losing not just your pocket money, but your family’s life savings- all to a game you thought was just for fun and you downloaded just to “try your luck.” For many youngIndia ns, that nightmare turned real and it’s the reason India finally pulled the plug on real-money gaming apps.
On August 22, India officially outlawed real-money gaming apps under thePromotion and Regulation of Online Gaming Act , 2025. The law has targeted shady platforms and draws a line between what’s considered “gaming” and what crosses into “gambling.” E-sports, think FIFA tournaments, BGMI leagues, Valorant battles get the green light as legitimate competitive sports.

The big names you’ve seen ads for like Dream11, MPL,PokerBaazi , My11Circle, Zupee , WinZo have felt the heat. The heavyweights of
fantasy and betting games have all had to shut down their-money based formats, though they say your wallet balance remains safe, and you can still withdraw funds.
The numbers behind the decision are surprising. According to Union IT MinisterAshwini Vaishnaw , 45 crore Indians were negatively affected by online money games, losing more than ₹20,000 crores in total. Addiction was pushing young people into debt and mental distress, he said. The Press Information Bureau (PIB) explained it even more bluntly and said that families have lost their savings, young people have been hooked to the point of no return, and in some tragic cases, gambling related financial distress has also led to suicides. The Government says that the ban is less about restricting fun and more about protecting families, public order, and the mental health of India’s youth.
But here’s the catch, banning such apps is only half the story. The bigger challenge is the aftermath. How do you help people already hooked? How do you make sure e-sports, a growing industry, doesn’t get unfairly lumped in with gambling. The Government says this law is about safeguarding the youth while letting India’s digital economy grow “safely.” Whether that balance will work depend on what comes next- rehabilitation programs, awareness campaigns, and maybe even new opportunities in the e-sports ecosystem.

For now, India has taken its shot. Whether this turns out to be a “GG”- a good game for society or a frustrating “Game Over” for millions of users depends on how the next few months play out. Either way, India’s gaming story just hit a dramatic plot twist.
(This article is written by Mridvika Prashar, a 3rd year BA Mass Communication student. She is passionate about social issues, and she likes exploring and writing about their influence on society.)
Imagine losing not just your pocket money, but your family’s life savings- all to a game you thought was just for fun and you downloaded just to “try your luck.” For many young
On August 22, India officially outlawed real-money gaming apps under the

The big names you’ve seen ads for like Dream11, MPL,
fantasy and betting games have all had to shut down their-money based formats, though they say your wallet balance remains safe, and you can still withdraw funds.
The numbers behind the decision are surprising. According to Union IT Minister
But here’s the catch, banning such apps is only half the story. The bigger challenge is the aftermath. How do you help people already hooked? How do you make sure e-sports, a growing industry, doesn’t get unfairly lumped in with gambling. The Government says this law is about safeguarding the youth while letting India’s digital economy grow “safely.” Whether that balance will work depend on what comes next- rehabilitation programs, awareness campaigns, and maybe even new opportunities in the e-sports ecosystem.

For now, India has taken its shot. Whether this turns out to be a “GG”- a good game for society or a frustrating “Game Over” for millions of users depends on how the next few months play out. Either way, India’s gaming story just hit a dramatic plot twist.
(This article is written by Mridvika Prashar, a 3rd year BA Mass Communication student. She is passionate about social issues, and she likes exploring and writing about their influence on society.)